Living Standard — Last Updated 17 October 2025
canvas
elementPath2D
objectsImageBitmap
rendering contextOffscreenCanvas
interfacecanvas
elementscanvas
elementSupport in all current engines.
Support in all current engines.
a
elements, img
elements with
usemap
attributes, button
elements,
input
elements whose type
attribute are in
the Checkbox or Radio Button states, input
elements that are
buttons, and select
elements with a multiple
attribute or a display size greater than 1.width
— Horizontal dimension
height
— Vertical dimension
typedef (CanvasRenderingContext2D or ImageBitmapRenderingContext or WebGLRenderingContext or WebGL2RenderingContext or GPUCanvasContext ) RenderingContext ;
[Exposed =Window ]
interface HTMLCanvasElement : HTMLElement {
[HTMLConstructor ] constructor ();
[CEReactions ] attribute unsigned long width ;
[CEReactions ] attribute unsigned long height ;
RenderingContext ? getContext (DOMString contextId , optional any options = null );
USVString toDataURL (optional DOMString type = "image/png", optional any quality );
undefined toBlob (BlobCallback _callback , optional DOMString type = "image/png", optional any quality );
OffscreenCanvas transferControlToOffscreen ();
};
callback BlobCallback = undefined (Blob ? blob );
The canvas
element provides scripts with a resolution-dependent bitmap canvas,
which can be used for rendering graphs, game graphics, art, or other visual images on the fly.
Authors should not use the canvas
element in a document when a more suitable
element is available. For example, it is inappropriate to use a canvas
element to
render a page heading: if the desired presentation of the heading is graphically intense, it
should be marked up using appropriate elements (typically h1
) and then styled using
CSS and supporting technologies such as shadow trees.
When authors use the canvas
element, they must also provide content that, when
presented to the user, conveys essentially the same function or purpose as the
canvas
's bitmap. This content may be placed as content of the canvas
element. The contents of the canvas
element, if any, are the element's fallback
content.
In interactive visual media, if scripting is enabled for
the canvas
element, and if support for canvas
elements has been enabled,
then the canvas
element represents embedded content
consisting of a dynamically created image, the element's bitmap.
In non-interactive, static, visual media, if the canvas
element has been
previously associated with a rendering context (e.g. if the page was viewed in an interactive
visual medium and is now being printed, or if some script that ran during the page layout process
painted on the element), then the canvas
element represents
embedded content with the element's current bitmap and size. Otherwise, the element
represents its fallback content instead.
In non-visual media, and in visual media if scripting is
disabled for the canvas
element or if support for canvas
elements
has been disabled, the canvas
element represents its fallback
content instead.
When a canvas
element represents embedded content, the
user can still focus descendants of the canvas
element (in the fallback
content). When an element is focused, it is the target of keyboard interaction
events (even though the element itself is not visible). This allows authors to make an interactive
canvas keyboard-accessible: authors should have a one-to-one mapping of interactive regions to focusable areas in the fallback content. (Focus has no
effect on mouse interaction events.) [UIEVENTS]
An element whose nearest canvas
element ancestor is being rendered
and represents embedded content is an element that is being used as
relevant canvas fallback content.
The canvas
element has two attributes to control the size of the element's bitmap:
width
and height
. These attributes,
when specified, must have values that are valid
non-negative integers. The rules for parsing non-negative
integers must be used to obtain their numeric
values. If an attribute is missing, or if parsing its value returns an error, then the
default value must be used instead. The width
attribute defaults to 300, and the height
attribute
defaults to 150.
When setting the value of the width
or height
attribute, if the context mode of the canvas
element is set to placeholder, the
user agent must throw an "InvalidStateError
" DOMException
and leave the attribute's value unchanged.
The natural dimensions of the canvas
element when it
represents embedded content are equal to the dimensions of the
element's bitmap.
The user agent must use a square pixel density consisting of one pixel of image data per
coordinate space unit for the bitmaps of a canvas
and its rendering contexts.
A canvas
element can be sized arbitrarily by a style sheet, its
bitmap is then subject to the 'object-fit' CSS property.
The bitmaps of canvas
elements, the bitmaps of ImageBitmap
objects,
as well as some of the bitmaps of rendering contexts, such as those described in the sections on
the CanvasRenderingContext2D
, OffscreenCanvasRenderingContext2D
, and
ImageBitmapRenderingContext
objects below, have an origin-clean flag, which can be set to true or false.
Initially, when the canvas
element or ImageBitmap
object is created, its
bitmap's origin-clean flag must be set to
true.
A canvas
element can have a rendering context bound to it. Initially, it does not
have a bound rendering context. To keep track of whether it has a rendering context or not, and
what kind of rendering context it is, a canvas
also has a canvas context mode, which is initially none but can be changed to either placeholder, 2d, bitmaprenderer, webgl, webgl2, or webgpu by algorithms defined in this specification.
When its canvas context mode is none, a canvas
element has no rendering context,
and its bitmap must be transparent black with a natural width equal
to the numeric value of the element's width
attribute and a natural height equal to
the numeric value of the element's height
attribute, those values being interpreted in CSS pixels, and being updated as the attributes are set, changed, or
removed.
When its canvas context mode is placeholder, a canvas
element has no
rendering context. It serves as a placeholder for an OffscreenCanvas
object, and
the content of the canvas
element is updated by the OffscreenCanvas
object's rendering context.
When a canvas
element represents embedded content, it provides a
paint source whose width is the element's natural width, whose height
is the element's natural height, and whose appearance is the element's bitmap.
Whenever the width
and height
content attributes are set, removed, changed, or
redundantly set to the value they already have, then the user agent must perform the action
from the row of the following table that corresponds to the canvas
element's context mode.
Action | |
---|---|
Follow the steps to set bitmap
dimensions to the numeric values
of the | |
Follow the behavior defined in the WebGL specifications. [WEBGL] | |
Follow the behavior defined in WebGPU. [WEBGPU] | |
If the context's bitmap
mode is set to blank,
run the steps to set an | |
Do nothing. | |
Do nothing. |
Support in all current engines.
Support in all current engines.
The width
and height
IDL attributes must reflect the respective content attributes of the same name, with
the same defaults.
context = canvas.getContext(contextId [, options ])
Support in all current engines.